Back to all work
UX StrategyInteraction DesignMonetizationAccessibilityMobile App

Introducing Premium and Redesigning Monetization.

Pocket Pitch had a consistent 50K+ monthly active users, but a weak revenue model. I paired the introduction of new premium features with a redesigned monetization strategy. Beyond the price change, this monetization strategy focused on how and when to approach users about upgrading to a premium subscription.

Role

Solo Designer & Developer

Team

Solo (design, development, strategy)

Timeline

Q1 2026

Company

Pocket Pitch

Introducing Premium and Redesigning Monetization. — key screens

Revenue and usage increased!

Monetization didn't hurt the experience — it improved it.

+300%

In-App Revenue

After monetization redesign

+9.7%

First-Time Downloads

Increase in downloads after introducing premium.

40K → 50K

MAU Growth

Grew after premium launch

+12.5%

Avg. Time in App

Premium features increased engagement

Understanding the problem

Pocket Pitch had been a "Swiss army knife for singers" with a Pitch Pipe, Piano, and Tuner, and the only in-app purchase offered to users was a one-time payment of $1.99 to remove ads from the app. New complex features of vocal warmups and practice music tests were being added with restrictions to justify launching a new subscription model starting at $0.99 per month and $8.99 per year. The previous monetization relied on users finding the In-App purchase on their own through the settings screen. This new premium launch needed a thorough plan for all the ways users could discover and purchase premium.

Introducing Premium and Redesigning Monetization. — before and after comparison

Left: Old path to user purchase via settings. Right: New premium paywall accessible throughout app.

Increasing value for power users

The new features attached to the launch of premium are vocal warmups and practice music tests. Both are offered free as limited versions with ads. With a premium subscription, users can unlock a long list of vocal scales for their warmups (like different exercises and machines at a gym), track their score history from practice music tests, and remove ads from all the core features of the app. Premium helps users be strong and better prepared for practice, rehearsals, and performances.

Vocal Warmups

Vocal Warmups

Singers use vocal warmups to open up the full range and strength of their voice and prevent injury. Warmups are customizable based on vocal range, tempo, scale/exercise, and music visualization.

Practice Tests & Score History

Practice Tests & Score History

Practice music tests allow singers to focus specifically on pitch accuracy and music notation knowledge; both crucial. Score history tracks the growth users want to achieve.

Mapping the paths to premium

Before designing any screens, I mapped out the user flows for how and when users would discover the premium subscription. There were four initial discovery points: the onboarding screen, the upgrade button in the header of each screen, warmup scale's limited free selection, and practice score's blocked history. I wanted the flow to feel natural rather than pushy, so I laid out the discovery and payment steps to ensure users understood the value before being asked to pay. Ultimately I chose not to mention premium in the onboarding screen (because it felt too pushy) and instead I made sure onboarding mentioned the Warmup and Practice features that benefited the most from an upgrade to premium.

Mapping every path to premium

User flows highlighting discovery of premium and a successful upgrade.

New elements with established styles

The new screens for the premium subscription started with a generic paywall layout that would be familiar to users based on what was common in mobile app experiences. From there I used established colors, fonts, and spacing styles to complete the UI design. Then I made the onboarding, premium active, and legacy active screens to match the look and feel of the paywall. Finally I made a "Upgrade" and "Premium" button based on the app's small button style, but adding a star emoji to grab attention (and hopefully more sales).

Premium UI design screens

Onboarding, Upgrade/Premium Button (shown 2x larger), Premium Paywall, Premium Subscription Active.

Adjusting and shipping the polished feature!

Testing had revealed that the haptic feedback for the metronome's vibration could not be used while the tuner was active. In order to keep the metronome's vibration for the rest of the experience and avoid confusing users, I made an explanative pop-up message for when users tried to use the vibration and tuner at the same time. Additionally, I rearranged the settings buttons so that the tempo and play/stop (likely the 2 most used buttons) were both on the right side together to allow for easier one-handed use (maybe the user needs to hold sheet music or a microphone in their other hand).

Final flow from onboarding to Pitch Pipe home screen to the Premium upgrade paywall.

Final flow from onboarding to Pitch Pipe home screen to the Premium upgrade paywall.

Full warmup flow from Pitch Pipe to Warmups, Settings, Scale selection (with premium-gated scales marked), to the Premium paywall.

Full warmup flow from Pitch Pipe to Warmups, Settings, Scale selection (with premium-gated scales marked), to the Premium paywall.

Practice flow from Pitch Pipe to Practice Tests, Score History (with premium gate on history), to the Premium paywall.

Practice flow from Pitch Pipe to Practice Tests, Score History (with premium gate on history), to the Premium paywall.

What I learned

This project taught me that monetization is about providing value and making the financial offer to users. Asking for payments (especially subscriptions) is intimidating for me, but I found my way forward by asking myself "how do I provide more than enough value to my users?" This shift allowed me to focus on the best Premium experience possible and turning the paywall into an opportunity to have more users experience it.

1

Always aim for a great user experience that helps them solve their core problem(s).

2

People will pay for products and features that provide value to them.

3

Introducing premium products and offerings can improve the experience for all users.